Saturday, April 14, 2012

Hocus Pocus GamePlay

Hocus Pocus GamePlay

Hocus Pocus is a 1994 side-scrolling platform video game developed by Moonlite Software and published by Apogee Software for MS-DOS. It is a 256 color VGA game featuring 360 degree scrolling and parallaxing backgrounds. A part of this title is distributed under the shareware license. In the game, the player controls Hocus, a young wizard apprentice, sent on a quest by Terexin, leader of the Council of Wizards to prove his worthiness to join this council. To do this, Hocus has to beat 36 levels spread over four episodes (9 per episode), filled with over 30 different kinds of monsters, includings imps, ghosts, and dragons, and a boss at the end of each episode. Despite being released around the same time as the film of the same name, the game is not related to it in any way. Gameplay The object of the game is to collect all the crystal balls within a level to proceed to the next. Hocus will encounter monsters which he may avoid or kill with his magic lightning bolt spell. With! in the levels there are also various items and treasure that Hocus can pick up for points or special abilities. Some levels have silver and gold doors, which can be opened after Hocus pick up the corresponding keys. Treasure items include rubies, diamonds, goblets and crowns. While Hocus does not have to pick up treasure, the player is awarded bonus points if all treasure is collected. The player also receives bonus points if they complete the level within a set time limit. Hocus starts with 100 ...





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